Game Kitchen – Female Protagonist
What’s your favorite game genre? Adventure, strategy, simulation, action? Did you know that in recent years, there is a newly-established genre or subgenre called “female protagonist”. A female protagonist game not only features female player characters, but also represents these characters in a realistic and in-depth manner.
Concerning the new regulation of social distancing in Hong Kong. We are openning our kitchen on zoom, and we will be playing Oh's game as a form of learning, as well as casually chat around the topics around game, women or anything that interest us along the line.
For a long time, video games have been known for its misogynist culture, be it objectification of female characters, or hate speech towards female players. Although female players already make up half of the whole population, the gender inequality still permeates inside the industry and gamer culture.
Be the change you want to see in the world. To live in a game world where more and more females can be protagonists either as players or makers, we need to build one together. Game Kitchen dedicates every third Thursday afternoon and evening to female game makers and designers both in and outside of Hong Kong. We prepare a cozy and safe space with wifi and gaming devices, as well as female mentors to share their professional and personal experience with you. We welcome you to come and play, to connect with each other, and if you want, make or write a game of your own.
On February 17th, we will have our first mentor Jooyoung Oh. Oh is a media artist who uses interactive technologies such as games to ask questions about the limitations of science and technology. Oh has made several games, from simulating the mental condition of Alzheimer patients to saving lab rats. She is constantly exploring how to send meaningful messages in a playful way to game players and society at large, or as she coins it: lightly attract the players with a heavy medium (that is game).
Oh will join Game Kitchen via zoom, and teach us how to use games to tell life stories as an observant social being. In particular, she will share her perspective of using visual elements to attract players, and teach us an easy-to-use engine Construct2 which she used many times to make short games.