Time & Location
16 Jun 2022, 7:00 pm – 8:30 pm
2F, 13 Wong Chuk St, Sham Shui Po, Hong Kong
About the Event
TRICKS OF THE TRADE: GAME DESIGN PATTERN DATABASE
Game design, different from programming or graphic design, is already an independent and thriving art/science. As scholars Jussi Holopainen and Staffan Björk defined the term, game design is the structure of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. Understanding the various game design patterns help the game designers to generate new ideas, systems and ultimately better play, as well as assisting smooth communication inside the design team. Dr. Jussi Holopainen has for years conducted reviews and research on game design patterns with his colleagues, and published the key literature in this field Patterns in Game Design. Game Kitchen is honored to have him in the house, walking us through his research. He will give concrete examples of applying the theory to gameplay design, and share his views on the future developments, such as some remarks on the nature of game design in general.
Please note that Jussi's sharing starts at 7pm, but the kitchen already opens at 4pm. Feel free to come early and play some games together!
遊戲設計，不同於編程或美术設計，已經是一門獨立且蓬勃發展的藝術/科學。學者 Jussi Holopainen 和 Staffan Bjork 定義遊戲玩法為玩家與系統以及與其他玩家交互的結構。這包括玩家玩遊戲的可能性、結果和原因。
了解各種遊戲玩法有助於遊戲設計師研製新系統、創造更好的遊戲體驗，並有助於設計團隊內部的順暢溝通。 Jussi Holopainen 博士與他的同事多年來對遊戲設計模式進行研究，發表了該領域的關鍵文獻。 Game Kitchen 很榮幸請他帶領我們完成他的研究。他將給出將理論應用於遊戲設計的具體例子，並分享對未來行業發展的看法。